SnEj-Mod

Version 5.2(a), Release 17.01.2007 - A Modification for Diablo® II: Lord of Destruction™ V1.10


Contents


What does this version change?

Here's a detailed list, split into categories:

Mainfeatures:

Also Added:

Changed:

Fixed:

and of course several little adjustments (too many to mention)

Install & Unistall - Single Player

  1. Install Diablo II, Lord of Destruction and Patch 1.10
  2. Backup the following files:
  3. It isn't necessary to uninstall an older version of my mod, just overwrite the old files.
  4. If you've played an older version of my mod, you have to delete the shared stash (the files '_LOD_SharedStashSave.sss' and '_LOD_HC_SharedStashSave.sss'). You won't be able to enter the game, if this files are still in your save folder.
  5. The zip archive consists of 9 DLLs, one MPQ archive and two readmes (English/German).
    Copy all files into your D2 folder. You can play my mod in single player mode now!
  6. Characters created with Lord of Destruction, another mod or an older SnEj Mod version can't be used with version 5.0 of my mod!
  7. To uninstall my mod, delete all the files you've copied and copy back the files you saved in step 2 to their original location.

Playing on Realms

Read here for up-to-date information about SnEj Mod realms!

General Modifications

Characters

Mercenaries

Monsters

Items

Map Changes

In many cases the mapchanges are small and this isn't the main feature of SnEj Mod.
Very large changes are marked with R(edone), the others with C(hanged).

Other Game Balance


An (!) means, that this feature is new in version 5.0
An (!) means, that this feature is improved/reworked in version 5.0


Unknown Skull

What is the Unknown Skull?
The Unknown Skull works like a charm. When you find it, it has no attributes, but you can improve it by putting it together with an 'Unknown Wizardry' potion into the cube.
Where can I get this item?
Corpsefire (the superunique monster in the Den of Evil) drops it.
Does every 'Unknown Wizardry' potion improve the skull?
No, but it usually grows stronger after only a few potions.
Does the skul have any limits?
Yes, by using the potions you enchant the skull with five different types of magic and all these types do have a limit. If you reach one of the limits, this will be displayed on the skull. After about 2 or 3k potions all these types will have reached their limits.
Will every skull look the same at the end?
No, there are some random factors and of course the different potions have different effects.

Links

At this place I want to link to some sites, which helped me and of cours to my own site/forum:

Download SnEj-MoD
Homepage of SamusAran
The forum of this mod (German & English)

The best German Diablo II-Site in my opinion
The great indiablo-Forum
The sub forum for Modifications, where I always got help fast & friendly
The Phrozenkeep, where I learned much and downloaded some very good modding tools
The Infinitum, where I downloaded great monster animations
The Incandescence, where I also downloaded great monster animations :)
ChaosEnergy's Website, which I link here, because CE always helped & supported me

Credits and Thanks

The SnEj Mod was mainly programmed by Jens Katelaan alias SnEj42
Some features of the mod are by SamusAran (Facelifting,Special Rws,Crafts), SkYlaX (Sets,RWs) and Anson of Sanctuario (about 50% of the maps,some uniques). Of course my very special thanks go to them :)

Besides these two I want to thank:
D-Master88 (who co-initiated the work on SnEj Mod 1.0)
ChaosEnergy (as helper & supporter)
[gmjd]Odix (for hosting SnEj Mod @ Zykworld)
JEBs & Sunny (for hosting SnEj Mod @ D2Maniacs)
unserenToten (mainly for forum & webspace)
destrution (for playing & testing my mod since v 1.0 and having good ideas :))
Cheetah (for testing & suggestions)
MoH-Elpi (for testing & suggestions)

I also want to thank all members of my forum, all who posted in my threads @ indiablo, the developers of the great tools I used and Yohann for his PlugY!

I hope you like my Mod!
SnEj

We also want to say thanks for help to these peoples:

Tohuwabohu (for the great motivation, the new forum, the SnEjPedia and the translation from german to english)
JEBs & Sunny (for hosting the SnEj Mod @ D2Maniacs)
UnserenToten (for the old forum)
Chaotica (for the Item-Engine, code editing and the Bug-Fixing)

The People of InDiablo.de-Modifications Forum for their fast help with problems and questions.

We also say thanks to all members of the new forum, the developers of great tools, we used and Yohann for his PlugY!

And of cause great thanks to Jens for the Mod, he entrust us for further development.

Nemesis, Destrution und SamusAran